![]() ![]() Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).A highly customizable and documented framework for the creation of radios. ![]() Highly detailed radio signal simulation.Multi-channel audio, allowing people on the radio to be heard locally as well.Babel language system that allows you to implement virtual languages on other players.Real time voice occlusion for world objects, including buildings.The entire system is implemented in a way to maximize commonality with current Arma modding practices, going so far to even allow individual sounds of the radios to be modded by the community or any other feature. While the public beta only implements two functional radios at the moment the robust and well documented framework allows for rapid prototyping and easy implementation of new radio systems by ACRE as well as the community at large. The new data system is designed to support large numbers of radios, in a JIP compatible and persistent world setup, as well as allowing for the future implementation of highly advanced features such as data event logging and radio replay ability. A new, extremely powerful and modular distributed data system allows for a whole manner of new features to be simulated in a robust and reliable way, and powers the most realistic real time radio simulation released in either the civilian or military market. The core feature of ACRE has always been radios though, and that has undergone major improvements in ACRE2 as well. This presents a multitude of gaming scenarios including player translators (Babel allows multiple languages per-person) and enemy communications that are unable to be understood. A new virtual language feature in the Babel System allows mission makers to designate "languages" to certain players, making those that do not speak the same language indecipherable. Direct voice communications has had a complete overhaul and introduced new features such as occlusion from the environment, including vehicles and buildings, as well as multi-channel audio, allowing voices to be heard from multiple sources. With increased performance and stability ACRE2 provides and even more immersive communications experience for the Arma user. All players are able to speak with each other directly or use in game configurable radios to communicate at longer distances providing unparalleled immersion in the Arma series.ĪCRE2 takes what ACRE1 pioneered to a whole new level. The original ACRE released in the Summer of 2010 set the bar for communications in the Arma series and allowed what was once the tedious and long task of organizing Teamspeak or Ventrilo channels, with multiple whisper lists and no direct communications between groups, to be reduced to a natural implementation in a single Teamspeak channel. Welcome to the ACRE2 Stable release! For those who are not familiar with ACRE from Arma 2 or the ACRE2 Beta which has been released for almost a year, ACRE is a full fledged communications suite for Arma, allowing realistic radio and voice communications through Teamspeak 3. ![]()
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