![]() ![]() ![]() The armor belonged to the knight who founded the Order of the White Rose, and one who is worthy of wearing it is worthy to lead the order - something many of its knights would happily kill for. This suit of bright silver plate mail grants a +1 bonus to AC and is engraved with an intricate design of roses and thorns. Armor of Saint Celine, Patron of the Order of the White RoseĪrmor (platmail), rare (requires attunement) In my own games, I’ve done this by either giving a +1 item an interesting physical description, making it part of the world at large (giving it symbolic or political power rather than mechanical benefits), or giving it an active ability that is useful, weird, or interesting but doesn’t dramatically increase the potency of the item.įor an example that uses all three options, see below. I just think that if you do, you need to do something to make it memorable for your players because they sure as hell won’t remember the modifier once it’s on their character sheets. ![]() It’s not that you can’t or shouldn’t put +1 magic gear in your games. Hence, I’ve omitted the +1, +2, and +3 magic armors from the list today as there’s not much I could say about them mechanically other than “yeah, more AC is pretty good, I guess.” Sure, a +1 (or +2, or +3) magic sword is mechanically a very sensible buff that’s not going to throw off the bounded accuracy of the game too much, but it’s also almost always a total snoozefest. Now, I’m a big believer in magic items at any tier of play being interesting. Proficient Classes: Fighter, Paladin A Word About +1 Magic Armor Whether you’re a player browsing through a magic-item shop with a blank check from your DM or a dungeon master looking for that special something to give your party’s fighter at the end of the next dungeon, keep on reading for our list of D&D 5e’s best magic armor for every tier of play. There are some fun options to choose from scattered throughout the Dungeon Master’s Guide and various adventures. In this guide, we’ve picked our favorite magic armor and divided it up by low (levels 1-5), medium (6-14), and high (15+) tiers of play. ![]() In D&D 5e, mundane armor is fine (as are adamantine and mithral), but magical protection is better. Therefore, outfitting your character with the right armor at character creation and getting your hands on better armor as your campaign progresses is a pivotal part of staying alive in the heat of battle - whether you’re a stalwart tank clad head-to-toe in plate mail trying to block every incoming hit or a low-hp wizard for whom even one bad blow could be the difference between survival and bitterly rolling a new character while your so called “friends” argue over who gets to keep your boots. Your AC lets you weather incoming arrow fire and wade into melee with confidence, and a high, high AC can easily make the difference between staying alive long enough to land the decisive, encounter-winning blow and getting into death saves territory yourself.Īs the name might suggest, your character’s Armor Class is largely determined by the type of armor they wear - although their Dexterity modifier and other factors can sometimes come into it. Welcome to our guide to the best magic armor for characters at every tier of play.Īside from their ability scores and hit points, there’s probably no number that has a greater impact on your character’s chances of success (or even survival) than their Armor Class (AC). ![]()
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